5 Best Advice For Animation Beginners
Animation Beginners
The
animation
is a world of imagination playground because if your mind can
conceive it, then you can bring it to life through animation. For
animator to create flying superheroes, it's simply the stroke of a
pen instead of live action which takes lots of camera trickery.
Today, it’s likely a stylus
pen
on a computer and the manipulation of drawings through the various
software programs. Here are 5 best advice for animation
beginners
to enter the exciting field of animation.
Click
on below link: How to Animate for Beginners
5 Best Advice For Animation Beginners
1. Start With Simple Movement in Animation
It
looks easy for creating animated characters that defy the laws of
gravity and physics. And there is a lot of technology to aid in the
process. But your creative skill still drives it all. And like
anything else, you must develop the necessary skills and hone them to
fulfilment.
It
sounds archaic, but animation begins in drawing with pencil and
paper. It’s the foundation on which you build. Your goal is to
create natural movement. So start with a simple like animating a
bouncing ball. Creating that movement involves a technique called
squash
and stretch.
This
is how you create the volume and gravity, illusion of weight as your
ball moves. The basic elements contained in the more difficult
movements of characters with body weight that fly and walk.
2. Observation in Animation
Creating
natural movement often includes the little things. Slight changes you
don’t usually pay attention. Like the crook of a finger, a raised
eyebrow or the smirk in a smile.
So
start paying attention as a keen observer. Scour the internet for
photos and video to use as reference points. Use frame models or
capture yourself on video and animate off that.
But
you are your best tool. Watch and observe how people move in real
life as they interact with other people or the environment. Facial
expressions
that communicate emotion, actions that demonstrate intention and
purpose.
Click
on below link: Keyframe Animation Tutorial
As
you imprint those images in mind, they become a mental library for
creating a natural reality that so engages your audience they forget
your animation it is not real after all.
3. Strong Keyframes in Animation
When
you boil it all down, the animation is one pose after another. Each
drawing an individual frame in a strip of a movie that you combine to
create flow and storytelling.
Keyframes
represent the first and last movements in a particular action
sequence. As an animator,
you choose the first pose than starts the movement and the final
posture that ends.
Example:
If your character jumps from a building to the ground, you will start
by illustrating the first pose of a leap to a final image of how the
character lands. Does he safely land to his feet or squash on the
track?
Those
two visuals form the bookends that will help you choose what happens
visually in between. So you need them to be bold and visually
memorable.
4. Strong Line of Action and Exaggeration Animation
Exaggeration
is what makes animation adds excitement and emotion and drama.
Because laws of the universe do not limit animated
characters.
You can break it all, and your audience buys it as long as those
movements and actions have a sense of natural realism.
So
when Superman jumps off a building and lands on the ground, the earth
splits with a force of his impact, which demonstrates power and
strength.
It’s
this strong line of action and exaggeration that conveys feeling and
energy. How much exaggeration you use will depend on the unique style
you want to achieve. Greater exaggeration creates more cartoonish
action and Less exaggeration creates realistic action.
Click
on below link: Exaggeration in Animation
5. Frame Rates and Timing in Animation
You
must find the proper balance to create that natural flow of movement
you want to achieve. The bolts and nuts of this are contained in the
frame rates and timing.
Timing
and spacing between frames are what creates the illusion of movement
in animation.
Timing involves many frames between poses. So if it takes your ball
24 frames to move from point A to B, that’s timing.
Click
on below link: Timing and Spacing
Spacing
involves how the frames are set. In other words, how the ball is
positioned in these 24 frames. If the spacing is close together, the
ball moves slower. Further apart and the ball runs faster.
The
tendency when you are starting out is to animate too slow or too
fast. It’s normal when starting out. You will get the proper
balance with experience.
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