5 Best Advice For Animation Beginners

Animation Beginners

The animation is a world of imagination playground because if your mind can conceive it, then you can bring it to life through animation. For animator to create flying superheroes, it's simply the stroke of a pen instead of live action which takes lots of camera trickery. Today, it’s likely a stylus pen on a computer and the manipulation of drawings through the various software programs. Here are 5 best advice for animation beginners to enter the exciting field of animation.

Click on below link: How to Animate for Beginners



5 Best Advice For Animation Beginners


Animation Beginners

1. Start With Simple Movement in Animation


It looks easy for creating animated characters that defy the laws of gravity and physics. And there is a lot of technology to aid in the process. But your creative skill still drives it all. And like anything else, you must develop the necessary skills and hone them to fulfilment.

It sounds archaic, but animation begins in drawing with pencil and paper. It’s the foundation on which you build. Your goal is to create natural movement. So start with a simple like animating a bouncing ball. Creating that movement involves a technique called squash and stretch.

This is how you create the volume and gravity, illusion of weight as your ball moves. The basic elements contained in the more difficult movements of characters with body weight that fly and walk.

2. Observation in Animation


Creating natural movement often includes the little things. Slight changes you don’t usually pay attention. Like the crook of a finger, a raised eyebrow or the smirk in a smile.

So start paying attention as a keen observer. Scour the internet for photos and video to use as reference points. Use frame models or capture yourself on video and animate off that.

But you are your best tool. Watch and observe how people move in real life as they interact with other people or the environment. Facial expressions that communicate emotion, actions that demonstrate intention and purpose.

Click on below link: Keyframe Animation Tutorial


As you imprint those images in mind, they become a mental library for creating a natural reality that so engages your audience they forget your animation it is not real after all.

3. Strong Keyframes in Animation


When you boil it all down, the animation is one pose after another. Each drawing an individual frame in a strip of a movie that you combine to create flow and storytelling.

Keyframes represent the first and last movements in a particular action sequence. As an animator, you choose the first pose than starts the movement and the final posture that ends.

Example: If your character jumps from a building to the ground, you will start by illustrating the first pose of a leap to a final image of how the character lands. Does he safely land to his feet or squash on the track?

Those two visuals form the bookends that will help you choose what happens visually in between. So you need them to be bold and visually memorable.

4. Strong Line of Action and Exaggeration Animation


Exaggeration is what makes animation adds excitement and emotion and drama. Because laws of the universe do not limit animated characters. You can break it all, and your audience buys it as long as those movements and actions have a sense of natural realism.

So when Superman jumps off a building and lands on the ground, the earth splits with a force of his impact, which demonstrates power and strength.

It’s this strong line of action and exaggeration that conveys feeling and energy. How much exaggeration you use will depend on the unique style you want to achieve. Greater exaggeration creates more cartoonish action and Less exaggeration creates realistic action.

Click on below link: Exaggeration in Animation

5. Frame Rates and Timing in Animation


You must find the proper balance to create that natural flow of movement you want to achieve. The bolts and nuts of this are contained in the frame rates and timing.

Timing and spacing between frames are what creates the illusion of movement in animation. Timing involves many frames between poses. So if it takes your ball 24 frames to move from point A to B, that’s timing.


Click on below link: Timing and Spacing


Spacing involves how the frames are set. In other words, how the ball is positioned in these 24 frames. If the spacing is close together, the ball moves slower. Further apart and the ball runs faster.

The tendency when you are starting out is to animate too slow or too fast. It’s normal when starting out. You will get the proper balance with experience.

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